Top Brands: Sphero - Wonder Workshop - Makeblock - Amazon Kids
BLACK FRIDAY: Amazon Fire Kids Pro 10"
BLACK FRIDAY: Amazon Fire Kids Pro 10"
NEWS$show=/search/label/news
Here's where you'll find all the latest news about technology for children. We love to follow cool new inventions on Kickstarter and we hunt out all the latest announcements about tech toys and gadgets for the coming Christmas holidays. You'll also get our take on children's technology stories in the media.
REVIEWS$show=/search/label/review
Our kids technology product reviews are intended to help you work out whether a toy, gadget or kit is a good fit for your child or family.
There's lots of cool stuff available, but is it the right choice for the child or teenager that you are buying for?
We'll help you make the right choices and get the best value for money.
GIFT GUIDES$show=/search/label/gift%20guide
Parents, grandparents, aunts, uncles, and friends assemble. We create gift lists to help you make good choices for kids technology which helps them develop the right skills for the future. We research the best in Coding Toys and Games, Making / Craft Tools and Kits, STEM/STEAM related gifts, Programmable Robots, Electronics Kits and Gadgets for Tech Age Kids and Teens.
PROJECTS$show=/search/label/project
Get crafty with technology. Here we'll post all our ideas and projects using technology to get creative and making with kids. You'll find anything from making a lemon battery to a glow-in-the-dark Minecraft sword. Our projects are tried and tested on our own kids or at events we run, so we are sure you can have a go at home with your kids. Some of our projects use specific tech gadgets which we provide links for you to purchase.
STEM$show=/search/label/stem
STEM stands for Science, Technology, Engineering, and Mathematics. In recent years there is an increased focus in these areas of study. We like to include Art and Design too, so we often talk about STEAM (A stands for Art). At Tech Age Kids we believe Coding is a new literacy and children need to understand how technology works, practice making skills and grow in their curiosity to make a better future for us all.
CODING$show=/search/label/coding
Coding is increasingly being recognised as an important skill for children to learn. Some will learn to code at school or at a coding club, but it's brilliant if they get support at home too.
ELECTRONICS$show=/search/label/electronics
We think it's really important for kids to get hands-on with electronics and learn how to make circuits and write code to control hardware.
Younger kids can start with conductive playdough. For kids who like to combine craft and tech, littleBits are fab. And we love SAM Labs wireless electronics components for making it easy for kids to make Internet of Things inventions.
Lots of electronics kits for kids have support for the Arduino microprocessor environment. The DuinoKit Jr is one of our favourites. Arduino is a fab skill for older kids and teens to develop.
ROBOTICS$show=/search/label/robotics
We love robots at Tech Age Kids, especially programmable ones. We've got lots of them and write reviews and projects that use them.
Our programmable robots for kids buying guide is a good place to start if you're not sure what's available.
Roby the mBot Meccano robot dog is one of our popular projects and has been with us to lots of events. Our Ozobot LEGO trailer is fab for kids who love LEGO and robots.
MAKING AND CRAFT$show=/search/label/making
We're advocates of the creative use of technology, but this needs to be balanced with developing physical skills such as papercraft, woodwork, clay modelling, technical drawing and soldering. If children don't develop these skills as they grow up then physical making projects can become frustrating rather than fun.
The Maker Community uses the term 'making' as a broad term to include all sorts of artisan skills or craft activities. Being able to make things can lead to life-long hobbies or even careers. It's a great feeling to be able to take a project from an idea in your head to a real object that does something.
We're particularly interested to explore products that combine maker skills with tech skills such as electronics but others focus purely on the physical making skills that are still important to modern making.
One of the issues that concern parents about kids spending increasing amounts of time using screens is the possible effect on their eyesight. I decided to try and find out what researchers know about this topic.
Please note that this is not my area of expertise, I'm just doing my best to pull together and interpret the available information.
In this article, I'll focus on the increase in myopia in children and whether screens are the culprit.
According to a report in the Lancet medical journal "The higher prevalence of myopia in east Asian cities seems to be associated with increasing educational pressures, combined with life-style changes, which have reduced the time children spend outside."
Myopia in children does seem to be increasing. There's no genetic explanation for this over the short term so we need to look to environmental and lifestyle factors.
One theory is that spending a lot of time focusing on things that are very close is a problem. This isn't usually described as an issue with screens per se, although children may hold smartphone and tablet screens too close. Reading and crafts that involve close work, for example, would create the same issues.
Surprisingly, there doesn't seem to be a huge amount of evidence that near-work is a major cause of myopia. One of the commonly cited papers in this area reports that:
"Because myopic refractive error tends to have its onset and increase progressively during the school years, intensive near work, particularly reading, has been hypothesized to lead to myopia Although this idea is intuitively appealing, particularly because of the obvious links between near work and accommodation, to date near work has been shown to make only a small contribution to the overall prevalence of myopia." Rose et al
Some scientists have suggested that focusing on far away objects is the reason that being outdoors helps reduce myopia, others think that exposure to natural light or other aspects of the outdoor environment may play a role. One possibility is a lack of vitamin D in children who spend a lot of time indoors. This seems to be an area where more research is needed.
However, a recent study reports that "Despite protective associations previously reported for time outdoors reducing the risk of myopia onset, outdoor/sports activity was not associated with less myopia progression following onset. Near work also had little meaningful effect on the rate of myopia progression." This suggests that there may be something else going on that is not yet understood.
Screens themselves don't seems to be responsible for causing myopia, but a lifestyle that includes too much screen time instead of spending time outdoors may be an issue.
For now, for me personally, this is another reason to encourage my kids to spend more time outdoors which is a good thing anyway.
But I'd really like to have a deeper understanding of issues at play here.
Please note that this is not my area of expertise, I'm just doing my best to pull together and interpret the available information.
In this article, I'll focus on the increase in myopia in children and whether screens are the culprit.
Myopia
Mr David Allamby, a laser eye surgeon has been in the press recently talking about the effect of screens on distance eyesight. He says that spending a lot of time looking at screens close-up can cause myopia (short or near-sightedness) which is poor distance vision. He thinks this is because they are not spending sufficient time looking at things that are far away. Our ancestors spent much more time outdoors. You can listen to Mr Allamby talking about the related research and his experience in this radio interview.According to a report in the Lancet medical journal "The higher prevalence of myopia in east Asian cities seems to be associated with increasing educational pressures, combined with life-style changes, which have reduced the time children spend outside."
Myopia in children does seem to be increasing. There's no genetic explanation for this over the short term so we need to look to environmental and lifestyle factors.
One theory is that spending a lot of time focusing on things that are very close is a problem. This isn't usually described as an issue with screens per se, although children may hold smartphone and tablet screens too close. Reading and crafts that involve close work, for example, would create the same issues.
Surprisingly, there doesn't seem to be a huge amount of evidence that near-work is a major cause of myopia. One of the commonly cited papers in this area reports that:
"Because myopic refractive error tends to have its onset and increase progressively during the school years, intensive near work, particularly reading, has been hypothesized to lead to myopia Although this idea is intuitively appealing, particularly because of the obvious links between near work and accommodation, to date near work has been shown to make only a small contribution to the overall prevalence of myopia." Rose et al
The same paper, Outdoor activity reduces the prevalence of myopia in children,
shows a more significant link between increased outdoor activity and reduced levels of myopia in children: "The lowest odds ratios for myopia, after adjusting for confounders, were found in groups reporting the highest levels of outdoor activity."
Some scientists have suggested that focusing on far away objects is the reason that being outdoors helps reduce myopia, others think that exposure to natural light or other aspects of the outdoor environment may play a role. One possibility is a lack of vitamin D in children who spend a lot of time indoors. This seems to be an area where more research is needed.
However, a recent study reports that "Despite protective associations previously reported for time outdoors reducing the risk of myopia onset, outdoor/sports activity was not associated with less myopia progression following onset. Near work also had little meaningful effect on the rate of myopia progression." This suggests that there may be something else going on that is not yet understood.
Conclusion
Hmm. The research in this area is far from conclusive. More research is needed to understand the causes of myopia in children and advise parents and educators on the best ways to avoid it.Screens themselves don't seems to be responsible for causing myopia, but a lifestyle that includes too much screen time instead of spending time outdoors may be an issue.
For now, for me personally, this is another reason to encourage my kids to spend more time outdoors which is a good thing anyway.
But I'd really like to have a deeper understanding of issues at play here.
/fa-fire/ MONTH TRENDING$type=list
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At Tech Age Kids we've been testing and writing about kids coding toys for over 10 years. This post is our round up of the current optio...
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It's getting close to December so we've been thinking about coding,tech and video game themed advent calendars for kids and teens....
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/fa-dice/ RANDOM$type=blogging$m=0$cate=0$sn=0$rm=0$c=3$va=0$src=random-posts
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- android
- angry birds
- animation
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- app
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- apple
- apps
- arcbotics
- architecture
- arckit
- arduino
- art
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- astronauts
- astronomy
- augmented reality
- automaton
- awards
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- battling robots
- bedtime
- big kids
- big tablets
- bigtrak
- bike
- binary
- birthday
- bitsbox
- black friday
- blockly
- blogging
- bloxels
- bluetooth
- board games
- book
- books
- boolean box
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- bricks
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- camera
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- careers
- catroid
- celebration
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- ces
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- christmas
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- cleaning
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- connected toys
- construction
- conversational ai
- cozmo
- craft
- craft cutter
- creative thinking
- creativity
- crochet
- crowdfunding
- css
- cubs
- curiosity
- curious chip
- cyber monday
- dads
- data
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- design
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- disability
- disney infinity
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- drawing
- drones
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- earth day
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- ebooks
- eco
- edblocks
- edison
- edtech
- education
- egypt
- electricity
- electronic pets
- electronic toys
- electronics
- electronics kit
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- electtronics
- elementary
- elenco
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- ereader
- ereaders
- esafety
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- event
- ewriter
- exercise
- family
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- Festival of Code
- fiction
- fire
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- flow charts
- flutterbye fairy
- flying
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- future
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- games consoles
- gaming
- gift guide
- gifts
- girls
- giveaway
- glow in the dark
- grace hopper
- grove
- hackaball
- hacksoton
- halloween
- halloween costumes
- hardware
- headphones
- health
- hexbug
- hexbug aquabots
- hexbug project
- high school
- history
- home
- home education
- homeschool
- hot toys
- hour of code
- html
- humanoid
- ICT
- in app purchasing
- indiegogo
- industry event
- innotab
- innotab 3
- innotab 3s
- internet access
- interviews
- invention
- ios
- IoT
- ipad
- ipad mini
- iphone
- jacquard
- japan
- java
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- k'nex
- k'nex robotics
- kano
- keyboard
- kickstarter
- kids
- kindle
- kindle fire
- kit
- kits
- kodu
- kubo
- label printer
- languages
- laptop
- laptops
- last minute
- leap motion
- leapfrog
- leappad
- leappad 2
- leappad ultra
- leappad2
- leapreader
- learning
- learning resources
- learning tablet
- learning tablets
- leds
- lego
- lego boost
- lego chain reactions
- lego mindstorms ev3
- lego power functions
- lego technic
- lego wedo
- let's start coding
- lights
- lightseekers
- little kids
- littlebits
- logiblocs
- logic
- logical thinking
- loom
- machines
- magnetic
- make it
- makeblock
- makedo
- maker
- makey makey
- making
- mardles
- mars
- mars rover
- marty
- math
- maths
- mbot
- mbot ranger
- me arm
- meccano
- meccanoid
- meccanoid 2.0
- merge vr
- mews
- michael faraday
- micro:bit
- microbit
- microcontroller
- microscope
- microsoft
- middle school
- miles kelly
- mindstorms
- minecraft
- minecraft mods
- mixed reality
- mobile
- modular electronics
- monsters university
- morse code
- mothers day
- motion capture
- motors
- mover kit
- movie
- movies
- mu
- mu toys
- munzee
- music
- my first robot
- national dog day
- nature
- new
- new year
- news
- news coding
- nikola tesla
- nintendo
- nintendo switch
- ohbot
- ollie
- on the web
- opinion
- origami
- osmo
- outdoors
- ouya
- ozobot
- papercraft
- paperwhite
- parental controls
- parenting
- parrot
- pc
- people
- pet tech
- pets
- phone
- photography
- photon
- physics
- pi day
- picks
- pimoroni
- pinoccio
- pixel kit
- pixelart
- play
- playstation 4
- plezmo
- pocket code
- pocket money
- pokemon
- pokemon go
- poll
- pre order
- pre-teens
- prehistory
- preschoolers
- primary
- printable
- products
- professor einstein
- programming
- project
- projects
- puzzles
- python
- racing
- raspberry pi
- reading
- reivew
- remote control
- research
- resource
- resources
- retro
- review
- rights
- robot
- robot dog
- robot fish
- robot wars
- ROBOTERRA
- roboticals
- robotics
- robots
- role models
- role play
- romo
- romotive
- root
- rover
- safety
- sam labs
- samuel morse
- sandbox
- schools
- science
- scratch
- scratchjr
- screen time
- screenless
- screens
- sensors
- servos
- simbrix
- skills
- skylanders
- skylanders superchargers
- skylanders swap force
- smart pens
- smartphone
- smartwatch
- snap circuits
- social media
- solar power
- soldering
- sonic pi
- sony koov
- sound
- space
- sparki
- speaker
- speech sythesis
- sphero
- sphero mini
- spider
- star wars
- stars
- STEAM
- stem
- stikbot
- stop motion
- stop motion studio
- storage
- story
- strawbees
- students
- subscription
- subscriptions
- sugru
- summer
- swift
- tablet
- tablets
- tangible coding
- tech
- tech age
- tech craft
- tech is bad
- tech is good
- tech toys
- tech will save us
- technology
- technology will save us
- teens
- teknikio
- tekno
- teksta
- tenka labs
- tesla
- textiles
- thames & kosmos
- the extraordinaires
- tim berners lee
- tinkercad
- tinybop
- toddlers
- toot-toot
- top pick
- touch
- toy
- toys
- travelling
- TTS
- TV
- tween
- tweens
- tynker
- typing
- ux
- vehicles
- videos
- view-master
- views
- virtual reality
- voice assistants
- voice recognition
- vr
- vtech
- web
- websites
- wifi
- wii
- wii u
- windows 8
- wonder workshop
- wowwee
- writing
- writing. education
- xbox one
- xyzprinting